sketchatorium

Month

April 2012

11 posts

Do you have any tips for silhouetting a character that you might not want to be quite as extreme as the examples you showed earlier, a character like Ree for example? I'm currently trying to design the leading characters in a story of mine and although I want them to be interesting I want the more exaggerated designs to be saved for side characters so the leads are more relate-able but this makes costume designs and ideas much harder to see, or am I approaching the problem completely wrong?

Oh no, you’re not doing anything wrong. What I illustrated earlier was not ‘right’, either! Those are preferences I have for character design, but more catered to toonish stuff, specifically for a project I’ve been working on that utilizes that style.  Shapes don’t have to be as cartoonishly exaggerated as in the previous example, so much as have life in them. This is as simple as displaying casual body language between your characters. The whole silhouette tip should be considered a loose guideline, or a way to warm-up or brainstorm, but not an absolute method for character design. There is no one method, that’s the beauty of it. Your method will differ from mine, and as a result, your characters will look like just that, your characters. That matters just as much as making them distinct.

 Again, a lot of it breaks down to personality. Give your lines personality, and movement that helps indicate it. 

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Here I used a few folks with similar character features. Ree and her classmates. Uniforms, age range and even heights, all roughly the same. No giant hunchbacks or spiky protrusions to distinguish them, but you can still fall back on body language to help depict their personality. Even similar outfits can be drawn differently from character to character to help. Remember, I’m no expert! Anything I say here should, at most, be taken as a suggestion or a something-to-try-out.  :] Thanks for writing!

Apr 22, 2012252 notes
Apr 21, 20122,331 notes
#tutorial #lineart #character design #tips
So you may have already received this question, but please bear with me. What do you think of the character "Bloody Marie," the end boss of the new fighting game "Skullgirls?" I've been off deviantART for a couple years now, but even I noticed she bears a striking resemblance to your Lilith.

Actually you’re the first to point that out! I wasn’t even aware they HAD a last boss character in that game. (Which is a shame, considering how much I like the character designs.)

  But yeah, I think white/silver hair just tends to look good on diabolically inclined characters, which is probably why it’s used so often. And I certainly wasn’t the first to use skulls as hair decorations. Chalk it up to similar thinking I guess. :]

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Apr 19, 2012103 notes
Apr 13, 2012603 notes
Apr 13, 20128,884 notes

r3nka , workinprogressanimator , and rethinkingwonderland asked, and I paraphrase.. “Do you generally use pencils and paper, or work directly into Photoshop?”

I thought I’d illustrate an example.

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I very.. very.. very rarely work directly into Photoshop. (CS4, for those that asked.) It perils my proportions, it dungs up my dynamic, and catastrophes my composition. I find it really hard to make natural looking strokes digitally. Any time I’ve ever went straight into PS, it’s been for a piece I wanted to make more painterly. And even then, I’m not so big on that style anymore so, been doing it less and less. 

 What I DO do, in Photoshop, is a lot of clean up and editing. I’ve been trying to integrate the two medium more and more, because there are things I can fix in Photoshop that are infinitely harder on paper.  I’ve also been trying to ‘paint’ in Photoshop more like I line on paper (multiple swift pen strokes, crosshatching, etc) to hopefully further mesh the look.

Apr 10, 2012283 notes
Apr 10, 2012430 notes
Apr 10, 2012377 notes
CaptainBeardface asks..

“What is the worst thing that has happened to you when you were drawing? (like spilled ink or drawing on wrong layer for 2 hours and stuff)” 

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(Answering in this manner simply because Tumblr doesn’t seem to want the picture to expand if I use the built-in Answer function.. thing. I do not know how to Tumblr very well yet.)

Apr 2, 2012396 notes
hello, End! sorry to pester you, but I was just wondering whatever happened to that I'll-draw-everyone's-characters-for-votes deal? I do realize that it turned out to be a positively crushing amount of work, and it's been near... seven months now? so in all likelihood, you've mentioned somewhere that it's just not a thing that's happening anymore and I've missed it, but I'd really just like to know. (and welcome to tumblr! we're so glad you've come. c:)

                                    

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Oh that’s still being done. Don’t worry, I haven’t forgotten. It’s actually pretty close to being done, only I lost a lot of steam in that final quarter, haha. (That and my workload has shot up through the roof in the past few months. Finding time for private stuff is tough. Especially something involving 600 some characters. Bwahaha.)

But yeah, no worries. It’s still there. And it’s coming! ..And it’s about six pages long, filled with characters from top to bottom already.

Apr 2, 201237 notes
Apr 1, 2012209 notes
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